BioWare shutting down is sad, but it’s really a classic ship of theseus situation.
There are a handful of notables still there but the majority of the teams that made the classic Baldur’s Gate, KOTOR, and Mass Effect disappeared a long time ago through natural turnover and a couple of brutal rounds of layoffs.
The silver lining is that the talent didn't vanish and we have teams like Archetype working on Exodus, Stoic with The Banner Saga, or offshoots like Yellow Brick and Beamdog.
That is true, but by that logic EA ought to have stopped being a completely awful around 15 years ago. It's especially egregious when you consider why Electronic Arts was founded. Activision's origin and reputation when they were bought out are similarly dark.
The analogy would be more easier to swallow if it wasn't always used as a mask for enshittification.
There's no rule that says it has to be a positive or negative change overall, just that the people involved are always changing. if they had found the right new talent bioware could have pulled it off too maybe, it just wouldn't be the original bioware either way
>The silver lining is that the talent didn't vanish and we have teams like Archetype working on Exodus, Stoic with The Banner Saga, or offshoots like Yellow Brick and Beamdog.
This is generally the case in the games industry. Great dev teams seem to function more like bands than companies. For however you feel about the latest iterations, the first Call of Duty was an absolute revelation to the FPS genre that we never would have gotten without the EA firing of the MoH team.
Is the talent not vanishing backed up by data? The gaming industry has always been an extremely brutal industry, and I wouldn't be surprised if the low wages, long hours and zero job security permanently burn out some of the talent.
"Stop complaining and attacking studios just because a game isn’t everything you want. Developers put too much stock in making games enjoyable and playable as it is. Planning to make something as profitable as Anthem was supposed to be and is a huge undertaking, so at least give them credit for trying. BioWare had 18 months to build a game that would sell millions of copies based on the goodwill they built up, and they hit it out of the park. You may not understand Q4 projections, but they do. Anthem is a game that exists and is funding CEO bonuses, and by that measure, it’s been a huge success."
I am still extremely bitter about how BioWare, in my opinion, ruined the dragon age franchise. While not "truly" turn based, dragon age origins and dragon age 2 had the spirit of it, and felt like a party-based tactical RPG. Then out of nowhere, the studio decided to abandon that with inquisition and turn it into an action/adventure style of game. I had never really been so bitterly disappointed with a game release.
After that I knew they were done. ME3 was the last good game they released, imo.
IMO the last good game they released was DA:O. ME2 was such a let down, with them removing the RPG elements from the gameplay and the main story being a mess which railroaded you into working with Cerberus. ME3 was even worse. While it's sad to see Bioware go, they haven't been making good games in quite a long time.
One of the notable ways BioWare pushed the industry forward was the ability for the player to initiate a romance storyline with any one of a variety of in game characters. That often included the option of romancing characters of the same gender. I point this out because the Saudi Investment Fund bought EA a couple months back and they obviously have very strong opinions on those sorts of relationships. Are these two connect? I don't know, there are plenty of other potential reasons to close a studio, so probably not. But these are now the sort of questions we have to ask ourselves anytime EA makes a decision like this.
Though I think that will absolutely be a factor in future releases for EA for the reason you describe, I think the larger factor was that Bioware wasn't able to succeed in pushing out games that sold well enough, and that is not necessarily entirely on the studio.
AAA games in general have been having massive problems with over-management, where you have hundreds of stakeholders for a game. The second there is proven money in a franchise, massive structures of managers start to meddle in everything, demand day and date release promises, and get involved in everything from creative direction to engineering to resourcing. You end up with thousands of people in the credits for games made by a team of 100 artists and programmers.
The same thing has been happening to big budget movies and prestige TV shows, to the point that everything becomes this sort of neoliberal corporate soup that reflects the culture of the company. Game studios become victims of their own success. In the same way enterprise software becomes consultant feature slop soup, media becomes focus grouped appeals-to-no-one ultra high production value shovelware.
Creative studios stop producing art or meaningful experiences and start producing content.
I'm going to hazard a guess and suggest that the Saudi Investment Fund is invested in many things that would not be considered polite in Saudi society.
BioWare hasn't published a successful game in a very long time. Their last releases were Anthem (2019) and DA: Veilguard (2024), both of which tapped into the studio's reputation but underperformed in the long haul. Veilguard was also so "meh" against the backdrop of Baldur's Gate 3 that it probably harmed the brand and the franchise more than if it never came out.
They basically used to make amazing games in the 2000s and never quite lived up to that reputation again. Whether the acquisition by EA was the cause or the symptom of the decline, I don't know.
Andromeda had a lot of good in it, tbf. Their big mistake there IMO was hard-resetting the universe the way they did. Like I was excited for more mass effect but I fell off that game so hard. Mechanically it was solid but I just… didn’t care.
Anthem frankly killed them. A live service looter shooter which were already out of vogue by the time it was released. Obviously made by marketing entirely, no soul whatsoever. They never recovered from it.
Forward? Sideways at best. Good game developers focus on universal appeal, but instead these kinds of features are almost always driven by activist developers who don't care what damage they do inside the team itself to push these kinds of things through, they muffle true innovation, take away bandwidth needed for more important things, and break teams.
And all that before those features and how they're pushed often making the games leave a bad taste on one's mouth, most often soiling a whole franchise.
I'm in the process of reshaping my game dev career to avoid contributing to this kind of rot. Don't mind eating noodles if that's what it takes.
>take away bandwidth needed for more important things
in a game that already has romance options, adding a same sex romance option is not taking away bandwidth. and i cannot imagine how it would "soil" an entire franchise. just don't choose the same sex romance option if you don't want to. easy.
- Talos Principle 2
- Expedition 33
- KCD2
- Anything by Arcane
- Anything by CDPR
- 007 Last light / Hitman
- Blue Prince
This is subject to taste, but the games I've been personally enjoying the most are almost all European. US games are comparatively mediocre. I don't have an explanation; only this observation. I was startled when noticing it.
Most recently, I'm loving Order of the Sinking Star, and that's from a US team. There's hope!
If we are sticking to the CRPG theme. Then the Witcher 3 and Divinity: OG 2, BG3 and Disco Elysium would be the obvious choices. If you told me in beginning of 2010s all of the future hits in this genre will come out outside of US and Bioware/Obsidian will fade away, I would be quite surprised (but maybe shouldn't have, considering their owners and financial situations)
The Kingdom Come: Deliverance games from Warhorse Studios and the Witcher franchise from CD Projekt Red (both Polish) are excellent and have won a ton of awards
Lots of non EU games fall short, including several mentioned in this thread, e.g. Anthem
Blizzard effectively got bought out when they merged with Activision. It wasn't technically a buyout, but Blizzard quality was never the same after that.
For EA this is modus operandi for a long time. I remember them buying the likes of Bullfrog, Westwood back in the 90s and then shutting them down a few years later.
Bioware hasn't been very successful - creatively or economically - in some time. I loved their heyday more than most, but they're far from what they once were.
I was at another EA studio when BioWare released Andromeda and Anthem. Got to play an early closed beta of Anthem, heard lots of details about Andromeda's development as it was happening. As a huge fan of their games it felt crazy and very sad.
However, The Veilguard to me was amazing. I loved that game and it's my favorite Dragon Age.
Yes, the mourning for the company that made KOTOR and NWN was done years ago, it's effectively a completely different company now that's shutting down.
> The company is also laying off around 400 staffers, Bloomberg reports, including around 50 at BioWare. The changes follow EA being taken private by an investor group led by Saudi Arabia’s Public Investment Fund, Silver Lake, and Affinity Partners in a $55 billion deal that closed in August.
Never thought that Saudi Arabia’s Public Investment Fund would shutdown the company that created so many childhood memories.
The EA I remember was Racing Destruction Set, Pinball Construction Set, great stuff, lots of freeform playtime. Did they continue releasing that kind of stuff? Yeah I haven't kept up.
I gasped at the news but in retrospect, I'm not surprised... but as a huge Dragon Age fan, I had a bit of hope of a new Dragon Age game. This is a sad day.
I think that a lot of Bioware fans just had nostalgia though - their recent work doesn't seem to have been as well received as their franchise initiator games.
i can assure you that the original amazing group has been gone for over a decade. modern bioware has only been good at dragging someone else's legacy through the mud.
I know it's not Bioware, but Kreia from Kotor 2 is still one of my favorite characters from any video game franchise. I wish I could experience those games for the first time again, but as an adult.
kotor was one of the first interactive media franchises to showcase that era in the Star Wars universe, and it was an era that's radically different than anything in the movies.
bg3 is a typical DnD setting + sex + lovecraftian elements and flayers sitting in for beholders to spice it up; and they were only there because during dev-time lovecraft was a huge gaming trend.
don't get me wrong; I love both of them, but the BG3 story was the one that ended up feeling like -- for me -- something that would have been a modpack for Neverwinter Nights.
To me at least, somehow KOTOR and KOTOR 2 made me care more about the characters and story than BG3.
BG3 has better systems and combat and gear and such, but for many the worldbuilding, story, quests and such of KOTOR have yet to be beaten. Bastia Shan, Carth Onasi, Visas Marr, HK47.
The story of Revan and its twists.
Perhaps its just nostalgia and many KOTOR fans having been at an earlier age when they played those Bioware games compared to DOS 2 and BG3 though. Maybe people who were teenagers playing Larian games feel as attached to the characters and story as those of us who were teens in KOTOR's heyday did.
One of the few corps I applied for a job at that did not even reply. Also known for being a bit of a crappy employer as well even long before EA bought them. Many other studios was also out of line back then to be fair.
This comes not long after Sony basically killed Bungie. Destiny 2 is "done", and Marathon has an extremely low player count and is in the process of dying.
There are a handful of notables still there but the majority of the teams that made the classic Baldur’s Gate, KOTOR, and Mass Effect disappeared a long time ago through natural turnover and a couple of brutal rounds of layoffs.
The silver lining is that the talent didn't vanish and we have teams like Archetype working on Exodus, Stoic with The Banner Saga, or offshoots like Yellow Brick and Beamdog.
The analogy would be more easier to swallow if it wasn't always used as a mask for enshittification.
This is generally the case in the games industry. Great dev teams seem to function more like bands than companies. For however you feel about the latest iterations, the first Call of Duty was an absolute revelation to the FPS genre that we never would have gotten without the EA firing of the MoH team.
1 - 2017 they cut from 500 -> ~350
2 - 2023 went from 350 -> 200 that included a bunch of very senior people including the OG writer of Baldur's gate Lukas Kristjanson
3 - Early '24 cut down to 100 skeleton crew as the writing on the wall for DA Veilguard sales materialized (sold about 1.5m vs 3m projected)
https://theonion.com/anthem-developers-assure-players-whiteb...
https://theonion.com/people-criticizing-anthem-don-t-underst...
"Stop complaining and attacking studios just because a game isn’t everything you want. Developers put too much stock in making games enjoyable and playable as it is. Planning to make something as profitable as Anthem was supposed to be and is a huge undertaking, so at least give them credit for trying. BioWare had 18 months to build a game that would sell millions of copies based on the goodwill they built up, and they hit it out of the park. You may not understand Q4 projections, but they do. Anthem is a game that exists and is funding CEO bonuses, and by that measure, it’s been a huge success."
Speaking of Andromeda, I still rewatch videogamedunkey's hilarious review of it titled Mess Effect: https://www.youtube.com/watch?v=QDjci1ODoBs
After that I knew they were done. ME3 was the last good game they released, imo.
I'd place it around the start of ME2.
In contrast, ME1's ending may have well been a master class in game cinematography and writing.
By the time of the next Dragon Age game, EA was deep in making decisions.
AAA games in general have been having massive problems with over-management, where you have hundreds of stakeholders for a game. The second there is proven money in a franchise, massive structures of managers start to meddle in everything, demand day and date release promises, and get involved in everything from creative direction to engineering to resourcing. You end up with thousands of people in the credits for games made by a team of 100 artists and programmers.
The same thing has been happening to big budget movies and prestige TV shows, to the point that everything becomes this sort of neoliberal corporate soup that reflects the culture of the company. Game studios become victims of their own success. In the same way enterprise software becomes consultant feature slop soup, media becomes focus grouped appeals-to-no-one ultra high production value shovelware.
Creative studios stop producing art or meaningful experiences and start producing content.
They basically used to make amazing games in the 2000s and never quite lived up to that reputation again. Whether the acquisition by EA was the cause or the symptom of the decline, I don't know.
Anthem frankly killed them. A live service looter shooter which were already out of vogue by the time it was released. Obviously made by marketing entirely, no soul whatsoever. They never recovered from it.
And all that before those features and how they're pushed often making the games leave a bad taste on one's mouth, most often soiling a whole franchise.
I'm in the process of reshaping my game dev career to avoid contributing to this kind of rot. Don't mind eating noodles if that's what it takes.
in a game that already has romance options, adding a same sex romance option is not taking away bandwidth. and i cannot imagine how it would "soil" an entire franchise. just don't choose the same sex romance option if you don't want to. easy.
https://www.reddit.com/r/gaming/comments/7cxz4a/eas_graveyar...
https://www.reddit.com/media?url=https%3A%2F%2Fcf.preview.re...
Blizzard seemed to defy the stereotype but it died a long time ago, it's just a husk.
The contrast with japanese game studios is impressive.
Most recently, I'm loving Order of the Sinking Star, and that's from a US team. There's hope!
Lots of non EU games fall short, including several mentioned in this thread, e.g. Anthem
The list is rather long.
(In no certain order)
- Baldur's Gate
- Baldur's Gate II: Shadows of Amn
- Neverwinter Nights
- Star Wars: Knights of the Old Republic
- Star Wars: The Old Republic
- Jade Empire
- Mass Effect
- Mass Effect 2
- Mass Effect 3
- MDK2
- Dragon Age Origins
- Dragon Age II
- Dragon Age: Inquisition
https://en.wikipedia.org/wiki/BioWare
There's other studios that similar to Blizzard didn't get bought out early and published multiple hit games, like Insomniac Games.
Such as shame.
Sad, even though BioWare was dead already.
Art
I can't help but read that in the Critical Drinker's voice.
Even in the good times their ability to create (and hide) black holes was prodigious.
BioWare, in the last 12 years, has released: Mass Effect: Andromeda, Dragon Age: Veilguard, and Anthem.
It's still painful to see the studio go away, but I sadly agree.
However, The Veilguard to me was amazing. I loved that game and it's my favorite Dragon Age.
They had 15 years of runway
The last impressive things they shipped were Mass Effect and DA:O. That was 19 and 17 years ago.
Everything since has been trend-chasing and running on creative fumes.
Never thought that Saudi Arabia’s Public Investment Fund would shutdown the company that created so many childhood memories.
It's like the cluttered overgrown forest that periodicly burns down to create space for new life.
EA is like a landowner who does no maintenance but loves to buy things that have been maintained because they look so good.
I think that a lot of Bioware fans just had nostalgia though - their recent work doesn't seem to have been as well received as their franchise initiator games.
How the mighty have fallen... reading the comments here, nobody is surprised by that news..
RIP to an amazing creative group
i can assure you that the original amazing group has been gone for over a decade. modern bioware has only been good at dragging someone else's legacy through the mud.
kotor was one of the first interactive media franchises to showcase that era in the Star Wars universe, and it was an era that's radically different than anything in the movies.
bg3 is a typical DnD setting + sex + lovecraftian elements and flayers sitting in for beholders to spice it up; and they were only there because during dev-time lovecraft was a huge gaming trend.
don't get me wrong; I love both of them, but the BG3 story was the one that ended up feeling like -- for me -- something that would have been a modpack for Neverwinter Nights.
I guess you have the edition of Deities and Demigods where they were cut...
To me at least, somehow KOTOR and KOTOR 2 made me care more about the characters and story than BG3.
BG3 has better systems and combat and gear and such, but for many the worldbuilding, story, quests and such of KOTOR have yet to be beaten. Bastia Shan, Carth Onasi, Visas Marr, HK47.
The story of Revan and its twists.
Perhaps its just nostalgia and many KOTOR fans having been at an earlier age when they played those Bioware games compared to DOS 2 and BG3 though. Maybe people who were teenagers playing Larian games feel as attached to the characters and story as those of us who were teens in KOTOR's heyday did.
I guess in a way it was unavoidable. Still sad though.
I miss many great companies of the 1990s.
I'm honestly surprised they lasted this long. Sad to see them go but only because they should have been way better
Anyway - good riddance.
[0]: https://www.autismparentingmagazine.com/autism-and-sarcasm/