C++26 Disapproved

(andreasfertig.com)

211 points | by thatxliner 6 hours ago

25 comments

  • jandrewrogers 2 hours ago
    As someone who writes high-reliability C++ but is completely outside the standards process, I see the issues with C++ Contracts. It isn’t clear that it solves a problem that anyone has in real codebases, especially after C++20 concepts.

    If you were already writing high-reliability C++ then the benefits are difficult to quantify. If you weren’t writing high-reliability C++ then it saves you almost nothing over doing the standard idioms of high-reliability C++ that were already available to you at very marginally more cost. It does standardize expression of it in narrow cases but the payoff seems minimal.

    Most of what C++ Contracts delivers is a mashup of what you can already do with constexpr and C++20 Concepts. I like reliability features but this feature, as delivered, looks fairly useless if you already use reliability features. A compelling standard would need to make much deeper guarantees out of the box. And the compiler can already see through most compositions of constexpr and C++20 concepts, which is already very expressive.

    C++ Contracts looks a bit like a feature that was designed long before current standard features existed.

    • drivebyhooting 2 hours ago
      Your comment just made me realize contracts is different from concepts (which are basically bounded genetics, right…?)
      • jandrewrogers 2 hours ago
        C++ concepts evaluate the properties of types at compile-time. You can inject arbitrary constraints on type properties anywhere in the code including conditional codegen. It is a way of asking if a type “can express this complex set of abstract things or has this enumerated set of properties” with almost arbitrary detail. They are extremely powerful in terms of expressiveness and specialization of code. Insanely good for performance and reliability engineering.

        One of the best features to be added to C++ in many years.

        C++ contracts are an attempt to bring C asserts into the C++ age. The weakness of C++ contracts is that they are mostly syntactic sugar over C asserts. If you really care about this type of thing, you probably already have a custom C++ assertion framework that is at least as capable if not more.

        The promise of C++ contracts is that they can aid formal verification, which would be great. As delivered, it can’t do much more than was already possible, which will inhibit adoption.

        • amluto 1 hour ago
          I maintain a codebase that I’ve migrated from C++98 to C++11 and all the way to C++23 and even a bit of draft 26 (the latter for some minor library improvements). Few things made me quite as happy as moving from using SFINAE to using requires clauses and concepts.

          (IMO the single best improvements over the years have been atomics and maybe variadic templates.)

          • jandrewrogers 1 hour ago
            I think you are right to position atomics and variadic templates as among the most consequential features of C++ in the last couple decades. It made an enormous number of things possible.

            One thing I give the C++ feature gods credit for is recognizing material deficiencies in systems languages and unapologetically trying to fill those gaps starting with C++11. The addition of atomics, strict variadics, constexpr, lambdas, concepts, lifetime annotations, etc has been transformative for C++.

        • AlotOfReading 1 hour ago

              The weakness of C++ contracts is that they are mostly syntactic sugar over C asserts. 
          
          The sugar is actually one of my issues with them. The evaluation semantics are much more complicated / potentially slower than C asserts because of the sugar, and why you would have to pay those costs isn't obvious at first glance. Lisa Lippincott's excellent talk on the design of contracts [0] is what switched me from a sort of neutral support to disliking it. I think it's a stupid place for the national bodies to draw the line though. std::regex is acceptable, but a nothingburger like contracts tanks the vote?

          [0] https://www.youtube.com/watch?v=yhhSW-FSWkE

          • jandrewrogers 1 hour ago
            To be clear, I have a lot of issues with the contracts proposal. I probably wouldn’t use despite living out on the standards frontier. I don’t even use C asserts already because they are not expressive enough in important ways. This proposal kind of reifies the inadequacies.

            I think the risk is that C++ contracts become an evolutionary dead-end that hang around forever in code bases because they were standardized. It wouldn’t be the first time this has happened.

      • stingraycharles 2 hours ago
        Concepts are evaluated compile time and make a lot of TMP more elegant. Contracts are runtime check, akin to assertions.

        Phrased differently, contracts are to concepts what assert is to static_assert.

        • mikepurvis 26 minutes ago
          Too bad it couldn't have been contract and static_contract.
      • YuechenLi 1 hour ago
        A concept is a compile time requirement that bounds templates which are the generics in C++, so you are close.
      • rramadass 2 hours ago
        Concepts are for Types at compile time while Contracts are for Values at runtime.
    • quotemstr 2 hours ago
      Huh? Concepts are types of types. Contracts are fancier, structured runtime assertions. What does one have to do with the other? They're nothing alike.
      • taybin 1 hour ago
        They both start with the letter C, have two syllables, and have/had a hard time getting into the standard. If you’re not paying close attention, it’s easy to get them confused.
      • jandrewrogers 2 hours ago
        That’s exactly my point.

        Contracts notionally offer the ability to lift some runtime assertions to compile-time. That is how it was sold. Except they don’t in practice.

        Meanwhile, concepts + constexpr if used artfully deliver that in practice, including for many cases that contracts were supposed to solve.

        I push all verification to compile-time to the extent possible.

        • quotemstr 25 minutes ago
          I don't buy the idea that in "high-reliability C++" every condition worth checking can be checked statically, not unless you define "high-reliability" vacuously as that set of programs for which the claim is true. Real-world programs have legitimate reasons to verify invariants dynamically, and C++26 contracts provides an improved way to do so.

          While the C++26 variant of contracts doesn't provide the benefits of its static-analysis-centric ancestor from 2014, and therefore isn't as consequential a feature, it still provides value to some and is absolutely not important enough to be worth killing a standard. Concepts do not provide this value.

          In any case, it's simply false that C++26 contracts are unnecessary because we have concepts, yet this claim is the thrust of your initial comment.

          • rramadass 11 minutes ago
            > While the C++26 variant of contracts doesn't provide the benefits of its static-analysis-centric ancestor from 2014

            Do you have any information as to why they shifted the focus from static analysis to runtime checks? I only remember that it was based on some Microsoft annotation language or something.

      • rramadass 2 hours ago
    • jibalt 1 hour ago
      [flagged]
      • locknitpicker 49 minutes ago
        > The problem is that a bunch of people who didn't care for them did something very extreme by voting against approving C++26.

        The only extreme and tone deaf thing I see in this story is how contracts proponents were faced with multiple papers demonstrating quite clearly and extensively how they were broken in specification and in form, but still tried to ignore all the criticism and force them through a consensus process in spite of being clearly opposed.

        How does this make any sense? What was the plan here? To blackmail the C++ community to accept a broken feature under threat of the proposal not passing?

        Make it make sense?

        What I want to see is the people who tried to force contacts upon the process in spite of all opposition to come forth and explain their rationale. It was highly absurd and even unthinkable to force a broken feature down C++'s throats with bureaucratic chicanery, and then complain that the same bureaucracy has mechanisms to stop it's abuse. I for one would like to hear an explanation.

  • Sophira 34 minutes ago
    This article makes it sound the options are normally approval, rejection and abstention, but that this time round a fourth option, "disapproval", was reached. It that the case, or are they just trying to say that people rejected it?
    • smitherfield 30 minutes ago
      It was rejected because it did not receive the required 2/3 majority for approval.
  • nanolith 1 hour ago
    While I can understand that C++ contracts were met with controversy, contract annotations scoped at analysis time that can be verified by external tools, such as static analyzers, model checkers, or automatic theorem provers, are incredibly useful.

    I put together an alternative function contract and invariant mechanism in C using CBMC and custom macros that effectively allows me to perform formal methods in C using compositional verification. The reason why I chose C is because of its relative simplicity and relative ease of building tooling around it. C++ contracts provide some feature parity, and would let me take advantage of some of the features in C++ relative to C.

    I hope that the contract proposal is workshopped and simplified so it can be proposed again for a future version. Its current form is unsuitable, but it deserves a second chance with a simpler implementation. Contracts would narrow the safety gap between C++ and languages such as Ada / SPARK.

    • twhitmore 6 minutes ago
      Contracts are useful, but don't guaranteed anything if type safety & memory safety can be bypassed.

      I think the ISO panel made the right call. The real world consider memory safety & execution integrity to already be critical issues (and C++ no longer to be viable), and they are correct. The WG has its priorities wrong.

  • LugosFergus 3 hours ago
    I get why some folks would like to see contracts in the language, but C++ is also buckling due to the shear complexity that's getting tacked on to it. I'd rather see more proposals such as C++26's "erroneous behavior" that attempts to reign in the language's shortcomings.
    • airstrafer 2 hours ago
      Agree. There's an argument that Contracts reduces the complexity of using the language because it offers a more readable alternative to template metaprogramming (also, it has better error messages). But the argument really falls apart when you review WG21's track record for other features.

      Like for example, Coroutines were billed as an easier way to write concurrent code, but personally I think it completely failed and ended up being hopelessly complex and confusing. Modules are the same - superficially they make things simpler, but when people actually go to adopt it, the details are so complex that nobody bothers.

      • locknitpicker 6 minutes ago
        > There's an argument that Contracts reduces the complexity of using the language because it offers a more readable alternative to template metaprogramming

        Like most people in this thread, you should really read up on contracts before commenting. The contracts proposal is for runtime assertions, and their problem is that they are poorly specified and fundamentally broken. Their proponents haven't been addressing any of their concerns and tried to push a half baked version of them down everyone's throats, which was why they failed to pass.

      • kllrnohj 1 hour ago
        I think you're confusing it with Concepts. Contracts are basically just asserts, nothing to do with templates.
  • skrrtww 2 hours ago
    Personally I'd like to see C++ chill out on new features and maybe sort out the shitshow that is char8_t and std::filesystem.
    • Krutonium 2 hours ago
      Maybe a slightly faster std::regex or whatever it's called; apparently it's horrendously slow for no benefit.
      • ameliaquining 1 hour ago
        The primary reason this hasn't happened is that it'd break C++'s de facto stable ABI (even though officially there's no such thing). For a lot more context, see https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2020/p20... and https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2019/p18....

        Spoiler alert: The option described as "the sort of leadership failing that I pray we can avoid" is what ended up happening.

        • charcircuit 41 minutes ago
          Who cares about the ABI when the current ABI has a bunch of bad issues with it. For any backwards compatibility thing there is always AI that can rewrite old code.
      • failbuffer 1 hour ago
        As an avid non-C++ programmer, can I suggest doing something about the build/module system? I shouldn't have to learn a separate language (CMake) and figure out the right include files to pull in a library.

        I mean, I mainly say this to joke because it's probably unfixable at this point, but whenever I mess with it, I'm struck by how hard/opaque C++ makes this problem compared to most other languages.

        • jjmarr 29 minutes ago
          There is no standard build/module system or way of dependency management. Unfortunately, this is because there's no standard compiler with standardized flags so C++ would also have to standardize compiler behaviour too.

          Large FAANGs that would be incentivized to change it don't care because they have their own in-house C++ build systems like bazel (Google) or buck2 (Meta) that are far faster than cmake (distributed compilation and caching) but require huge teams to maintain. Unfortunately, this distributed compilation and caching layer is something that many other languages don't have since their build systems are made for single devs building locally.

          Also the dependencies can be added in a myriad of ways. Your build system can download them, your meta-build dependency manager can find them (Conan), your Linux distro can provide them (system libraries), or maybe you just download an object file from a website + some headers and are told to figure it out yourself (many commercial packages like cuda or steam).

        • 4k0hz 49 minutes ago
          The (lack of any) build system is actually nice for flexibility. You can lay out files however you want, link together random object files without extra work, use your own weird dependency tracking, etc. Obviously it's not super easy to get started with compared to Rust et al. but choosing C++ in the first place implies some need for industrial grade features or unusual setup.
          • hdjrudni 5 minutes ago
            Sure, but JS has a myriad of choices too and yet we mostly agree on node_modules, package.json and npm (the repo). Big companies or weirdos are free to swap any of those with something else if they want but the little guys have something standardish if they don't want to inflict too much pain upon themselves.
        • ameliaquining 22 minutes ago
          It's probably possible to improve things here, but it's likely best done as a separate open source project.
      • forrestthewoods 55 minutes ago
        No. The problem isn’t that std::regex is slow and badly designed. It’s that std::regex exists at all.

        C++ is unique in that it defines a spec for STL but not implementation. The result is something that is both overspecified and underspecified.

        Including batteries is fine. Including a spec for what the batteries should look like is such a profoundly bad idea that no other major language does it.

        • ameliaquining 20 minutes ago
          I'm confused about what exactly you're arguing for. Is the idea that the standard library should be minimal and then each compiler should ship its own nonstandard "batteries" library?
      • stingraycharles 2 hours ago
        Ranges need work as well, there’s lot of opportunity to improve things there.
  • imaginit 2 hours ago
    > contracts. Put simply, a number of NBs believe that this feature is not yet ready for release.

    The ISO National Bodies voted wisely. C++ has had so many ill defined features over the decades and they wanted to avoid yet another one.

    I don't have any skin in the game. I've stayed with the C++11 feature set.

  • lowatt 1 hour ago
    > By voting “no,” an established system, one based primarily on trust and respectful collaboration, has been shaken.

    I don't get it. If ISO deliberately requires two levels of approval, why should exercising the second level's voting authority be considered a betrayal of trust?

    • adastra22 1 hour ago
      Because they didn’t vote the way the author wanted them to.

      That’s not very charitable, but honestly I’ve been trying for five minutes now to find or think up an alternative explanation. And coming up blank.

      • Pannoniae 12 minutes ago
        A more charitable interpretation is something like royal assent for laws. Yes, the king/queen can always just choose to delay it or even block the law, but that'd be unprecedented and the whole system of parliamentary monarchy would be in a serious crisis.

        I think the author is trying to get at like, the actual discussion happens earlier / on the WG21 level, and the ISO vote is treated more of a rubberstamp. And that has changed in this instance.

      • locknitpicker 4 minutes ago
        > Because they didn’t vote the way the author wanted them to.

        That's my opinion as well. It's a smear campaign lashing back at people who dared to point out flaws.

    • dannyw 1 hour ago
      I don't get it either; and have no sides on the fence (been years since I wrote C++; but I have before).

      It sounds like there's sufficiently different genuine views here on whether it's right for the standard at this time, and this seems like the process working as designed.

  • aldanor 2 hours ago
    Approval of runtime failures essentially failed at runtime
  • wahern 2 hours ago
    Correct me if I'm wrong, because I don't follow C++ very closely, but based on previous discussions on HN, the opposition paper obliquely referenced in the blog post was presumably Bjarne Stroustrup's, who IIRC had already said he would work behind the scenes to make sure the final pro forma vote to standardize C++26 would fail.
    • twhitmore 1 minute ago
      Bjarne Stroustrup has been pushing Profiles, which would allow C++ code (or the majority of it) to become type-safe and memory safe.

      Contracts are useful, but don't guaranteed anything if type safety & memory safety can be bypassed.

      I think the ISO panel made the right call. The real world consider memory safety & execution integrity to be critical issues, and C++ no longer to be viable. Without some major improvements -- I would consider this view to be correct.

    • Maxatar 2 hours ago
      Yes that's right, and from following some threads on reddit about this, he used some really dirty tactics to get it to fail, like scheduling certain snap elections to happen with very short notice at times of the day when people who would oppose his point of view would likely be asleep.
      • raegis 12 minutes ago
        > ...at times of the day when people who would oppose his point of view would likely be asleep.

        Stroustrup is 75 years old. This is not only hard to believe because of his age, but also because it requires that people who oppose his views somehow have distinct sleeping patterns from ones who agree with his views. Weird, man.

        • hdjrudni 0 minutes ago
          > that people who oppose his views somehow have distinct sleeping patterns from ones who agree with his views.

          Not weird if they're mostly from different continents.

          When I saw him a year or so ago he said he wasn't happy with how things were going, but never alluded to a coup. But it's his language, so good for him.

      • zugi 1 hour ago
        Reddit is a cesspool, I wouldn't put faith in anything you read there.

        There were no "dirty tricks". The C++ standards committee works by a vaguely defined "consensus", which requires more than "the majority rules". Contracts got added to the C++26 draft. Then there was consensus that Contracts needed to be fixed, but they could never get consensus on any particular fix. So they cruised along relatively unchanged.

        In the end, the only way to NOT accept a marginal Contracts feature was to vote down the full language spec. Now they'll regroup and decide how to proceed.

      • adzm 2 hours ago
        So is he a hero, or villain? Does it all come down to concepts?
        • afdbcreid 1 hour ago
          Not concepts, contracts.
    • locknitpicker 57 minutes ago
      > Correct me if I'm wrong, because I don't follow C++ very closely, but based on previous discussions on HN, the opposition paper obliquely referenced in the blog post was presumably Bjarne Stroustrup's (...)

      I've noticed that Bjarne Stroustrup is being subjected to a smear campaign, when things are far simpler and far less conspiratorial than they are making out to be.

      There are indeed papers demonstrating that not only is the current proposal for contracts broken but it also fails to adhere to core C++ principals. They have been published since at least 2017. Contracts aren't new, nor the problems they introduced. They've been routinely removed from C++ standards, and so far the proposal wasn't fixed.

      So ask yourself this: why was a notoriously broken feature forced into the proposal when it was clear it wasn't going to pass?

      From an outsider's point of view, I see this from a different perspective. Contracts proponents tried to use bureaucratic tricks and threats of abnormal processes to force a broken feature they knew for years that wasn't supported or passing the smell test. And now that they saw their efforts thwarted , the complain that their plan failed and they have opposition?

      I mean, there is even a paper dating back to 2025 called "contracts concerns" and from 2026 called "contracts fundamental flaws". The C++ standard is a consensus-driven process. Does this look like consensus? Clearly no.

      So we have a group of people who ignored the calls that they were pushing a broken feature, but tried to railroad the process anyway and ignore any concern or warning. Then, when they tried to force their way through the process, their bluff was called and their threats failed. And now they are lashing back.

  • nukanse 2 hours ago
    C++ should focus into turning SIMD into a higher level language instead of being a giant collection of intrinsics. Avx code is unreadable.
    • jfultz 15 minutes ago
      In fact, C++26 made some considerable progress on that front.

      https://en.cppreference.com/cpp/experimental/simd

      An implementation of which exists in the following GitHub repo (albeit implemented in the xvec::simd namespace rather than std::simd...but otherwise intended to be spec-compliant).

      https://github.com/intel/xvec

      Speaking as a long-time C++ developer...I wasn't uninterested in contracts (which I've known about since the days of Bertrand Meyer flogging them in Eiffel), but I agree with the sentiment here that the SIMD efforts were considerably more interesting.

    • jandrewrogers 2 hours ago
      SIMD cannot be solved at the compiler level. The capabilities of silicon SIMD implementations are fundamentally so disjoint that code using SIMD requires contextual and platform-specific data structures and algorithms.

      SIMD on different silicon is incompatible at layers of abstraction far above the codegen manipulation a compiler can do.

      • zamadatix 1 hour ago
        You'll never get the full feature set of all SIMD implementations in a single generic abstraction but I'm not sure that's the only way a SIMD abstraction could provide value. There is a pretty consistent set of narrow SIMD that behaves close enough to consistently get better performance across generic targets with high level abstractions better than auto vectorized scalar code but worse than platform tuned SIMD.
        • jandrewrogers 1 hour ago
          The subset of SIMD that translates is so narrow that it is almost useless in real code. That’s the problem. Additionally, it is invalid for the compiler to redesign your data structures.

          The ability of compilers to use SIMD is no better than it was 20 years ago. Total stagnation for all practical purposes, and the reason is that compilers fundamentally lack the context and freedom to rewrite the code architecture appropriately for SIMD optimization (even if they could).

          I think a point people miss is that highly optimized SIMD code is almost never about parallelizing loops. It is about deeply probing and manipulating arbitrarily complex data structures in parallel that involve collections of unrelated types. SIMD allows you to do this, and it is fantastically efficient, but a compiler has no conceivable way of understanding this.

          For this reason, SIMD optimization has often been classified as an AI-Complete problem in computer science.

          • throwaway17_17 10 minutes ago
            My imagination is failing me, can you give me an example of the type of work being done where SIMD is ‘deeply probing and manipulating arbitrarily complex data structures in parallel that involve collections of unrelated types’? I don’t doubt you know what you mean, but I can’t wrap my head around it.

            For me I can only think of the simplest example of SIMD being used to ‘parallelize loops’ as what SIMD is for. If it turns out I’m missing a large problem or application space for SIMD I will be excited to research it. Any pointers to topics would be appreciated.

          • smitherfield 25 minutes ago
            Couldn't SIMD features include marking data as "the compiler is free to rearrange"?
        • gdwatson 1 hour ago
          Is the common feature set described anywhere online? I am not in the SIMD world, and I am curious about the state of it. But I am not so committed that I am wiling to learn several different platforms’ SIMD implementations in order to suss out their commonalities.
      • bajard 1 hour ago
        That's why it needs a lot of work. Writing SIMD in c++ is like writing assembly.
    • nurettin 1 hour ago
      There are frameworks trying to unify simd/avx, but the abstractions aren't free. At this point, we need better hardware and low level interfaces, not better abstractions.
  • Zepto8537 1 hour ago
    major C++26 features, including reflection, std::execution and library hardening, are also delayed because they were included in the same draft.
  • shevy-java 51 minutes ago
    C++ is in a strange position.

    If you look at "let's use AI to rewrite xyz in Rust", then C++ has to wonder why it isn't as often mentioned compared to Rust here. I am not saying AI should be the future, but merely compare why Rust is cited here more frequently than C++. That's just one of many other things. Rust also got popular due to crates. How is the alternative called in C++? Barely anyone outside the C++ community knows. And that's also a problem.

    C++ isn't going away anytime soon, of course, but when people keep on mentioning alternatives again and again then it shows that the competition intensifed a lot.

    • thatxliner 40 minutes ago
      > How is the alternative called in C++?

      what is it though? vcpkgs/decentralized repositories?

    • scotty79 31 minutes ago
      Why would anyone want to rewrite anything in C++ given they can choose anything else? Like Rust or Go or C or Zig or literally anything else.
    • 4k0hz 40 minutes ago
      [dead]
  • scotty79 15 minutes ago
    Honest question.

    If I want to spin up a new project with a coding agent to explore some idea and I'd like the bare metal performance, why would I choose C++ over Rust?

    I could choose TypeScript over Rust if I wanted it to be html first or I could choose Go if I wanted it to be clear of the complexity of memory management or I could choose C# if I wanted it to have best interface with windows stuff or I could choose something Erlang VM based for resilience and multithreading.

    But what reason might I have to pick C++?

  • jdw64 1 hour ago
    But I'm curious—why did DIS fail this time with C++26? Weren't feature additions in C++ usually plentiful?

    But they say this is the first case where a DIS failed during the standardization consensus process. Why is that?

  • hankbond 3 hours ago
    Maybe my reading comprehension has just nosedived but I could not find where this article discusses what the heck Contracts refers to?
    • AlotOfReading 3 hours ago
      You'll find plenty of info if you search for anything like "c++ contracts" [0], but the short of it is that they're just pre/post conditions on functions. Slightly improved assertions, basically.

      [0] https://en.cppreference.com/cpp/language/contracts

      • btown 2 hours ago
        https://www.cppstories.com/2026/cpp26_contracts/ is IMO a better introduction.

        cppreference is often a bit too technical for its own good :)

        But I think there's a broader issue which is that if it took me multiple searches to find a good-enough visual "pitch" for what contracts look like in practice, its champions have not yet won hearts and minds - which brings us to the situation at hand.

        • bionhoward 2 hours ago
          Oh im not a c++ guy but that actually looks pretty awesome because it’s like Hoare logic
    • SolarNet 3 hours ago
      Its a very inside baseball article. Contracts is a proposed C++ language feature for improving programmable assertions of program state. E.g. a better c++ version of C's assert function. That in theory will improve both safety and performance by letting people add more complex assertions (e.g. pre/post conditions) to functions.
  • Anilrana921192 1 hour ago
    [flagged]
  • pardeepraghav53 1 hour ago
    [dead]
  • youre-wrong3 2 hours ago
    [dead]
  • ranger_danger 3 hours ago
    Maybe this time could be used to consider memory safety much more seriously.

    EDIT: Would love to know why people are so angry about that?

    • SolarNet 3 hours ago
      The issue that caused this to be voted down is often seen as a memory safety solution (not something I personally 100% agree with, but thats a broad view). And the rest of this release includes other memory safety work. And it was voted down and delayed for apparent political reasons (again not a view I agree with).

      So most people will read your view as hypocritical/misinformed.

      • MBCook 2 hours ago
        It could also be read as a straight up attack. Basically, a way of saying “why not follow Rust“ without having to say the word Rust.

        I think it was a fair question. As someone who doesn’t follow C++ I really don’t know what else was in the proposal. It’s nice to hear there is memory safety stuff.

        • ameliaquining 25 minutes ago
          The memory-safety-relevant parts of the proposal could be salvaged without keeping contracts more broadly, by saying that the relevant behaviors (like indexing past the end of a std::vector) cause program termination in hardened builds. I'm sure it's more complicated than this but I don't think much more.

          More generally, the C++ committee has had a really hard time agreeing on memory-safety stuff because there are a lot of different constituencies with completely different priorities (especially whether they're using it for greenfield vs. legacy vs. something in between), and the incentive is to make proposals sound good to everyone at the expense of actually being coherent.

    • stopwatchstring 1 hour ago
      [dead]
    • GalaxyNova 3 hours ago
      Memory safety was solved in 1959 with the invention of lisp
  • vivzkestrel 3 hours ago
    - since you are a part of the voting group, i have a doubt

    - let us say tomorrow everyone were to consider removing all unsigned variables across c++

    - what is the impact in terms of compatibility for all the old c++ applications which i believe would be millions of them if not billions?

    - the reason i ask is they say do not unsigned anything as much as you can because overflowing the bottom below 0 is easy

    - has there ever been any consideration to get rid of unsigned xyz in c++?

    • vivzkestrel 1 hour ago
      you know downvoting without explaining why is part of herd mentality. i expected better on HN. dont you wanna give some reasons as to why you find this offensive?
    • stopwatchstring 59 minutes ago
      [dead]
  • SP3269 2 hours ago
    Time to cancel the project. C++ acquired sufficient set of features over the years, becoming very PL/I-esque.
  • voakbasda 3 hours ago
    I feel like this is a bellwether event for society at large. Growing impasses between more and more segments of society. Diminishing trust leading to the inability to reach consensus. Maybe it’s just me though.
    • SolarNet 3 hours ago
      Perhaps it is, in this case it would be between money and everyone else specifically. Contracts is a pet project of Microsoft and the heavy money parts of the committee. They've basically shouted down the dissenters, hence the effectively unprecedented action of the rubberstamp portion of the process saying they dont think consensus was reached in a kosher way.
      • Maxatar 3 hours ago
        No one who developed contracts works for Microsoft. Of the like 20 people who contributed to the feature, 4 of them work for Bloomberg, so you could maybe argue that Bloomberg has a vested interest in the feature, but that's really stretching things.

        Support for contracts is fairly broad and spans numerous organizations.

  • drivebyhooting 2 hours ago
    I used to be a C++ programmer but I haven’t done it in a few years.

    I pretty much do all my low level vibe coding in Rust. Is C++ still relevant? What prevents Rust from completely supplanting it?

    • gucci-on-fleek 2 hours ago
      Even if C++ is irrelevant for new code, there's so much software already written in it that we'll be maintaining it for decades to come. I'd argue that Cobol and Fortran have been mostly obsolete for new code for almost 30 years now, yet both are still widely used today, and they've even had major updates in the past decade [0] [1]. And there's even more software written in C++ than there is in Cobol or Fortran, so I don't think that C++ is going away any time soon.

      [0]: https://en.wikipedia.org/wiki/COBOL#COBOL_2023

      [1]: https://en.wikipedia.org/wiki/Fortran#Fortran_2023

    • thw_9a83c 26 minutes ago
      > Is C++ still relevant? What prevents Rust from completely supplanting it?

      A highly mature ecosystem with well-established libraries. Especially in certain fields (DSP, robotics, CAD kernels, microcontrollers, etc.), there are no equivalent libraries and frameworks in Rust with such a proven track record.

      Now, LLMs can rewrite those libraries in Rust quite easily. Such options weren't available a few years back. But it's still hard to prove that a rewrite hasn't introduced new bugs. It's easy to demonstrate that a piece of code has bugs, but much harder to prove that it doesn't introduce any new ones.

    • jandrewrogers 1 hour ago
      Essentially all high-end systems code for high-performance and high-reliability systems is still written in modern C++. That language has many attractive properties, including safety features that Rust does not currently support.

      Additionally, for pure performance requirements, C++ is still materially faster than Rust in practice. That may change some day. C++ has many issues but it is also objectively excellent at many things.

    • fancyfredbot 2 hours ago
      C++ is the third most popular programming language according to TIOBE behind C and python. It's got an 8.87% ranking. So yes it looks like C++ is still relevant. In fact C++ usage has risen slightly.

      Rust is in tenth place with 1.44% ranking, it's rising fast but still has a long way to go before it catches C++.

      I'm not going to speculate about why Rust hasn't yet supplanted C++ but I will say I don't find it surprising.

      • miffy900 57 minutes ago
        Please for God's sake stop citing TIOBE.

        A much more accurate snapshot would be Github - they recently published the top langauges for the year (so far, up til Sept 2026) by distinct monthly contributors and C++ comes in at 9 out of the top 10, and Rust doesn't even place in the top 10 yet, so yes it is highly relevant and prevalent, but not because TIOBE said so.

        But, TypeScript, Python and Rust are the fastest growing languages, in that order, so also you cannot discount Rust.

        https://github.blog/news-insights/octoverse/octoverse-commit...

      • afdbcreid 1 hour ago
        TIOBE is nonsense.

        But, of course, there is still a lot of new C++ code written, more than Rust. I believe C++ will become legacy, but it's not there yet and even once that happens it'll take at least decades to stop writing C++.

    • willtemperley 2 hours ago
      Your Rust very likely runs in a C / C++ environment.
    • anonymous908213 2 hours ago
      99.9% of all system code in the world is still written in C/++. It runs your Java, C#, Javascript, Python, PHP, basically every production language that isn't Go or Rust. It runs the two most popular game engines in the world. It runs your phone, server, and laptop, no matter which of any you use. It runs your car. It runs almost every embedded and industrial application on the planet.

      Is it still relevant, JFC. The way people on this forum manage to sequester themselves from reality. Let me reverse the question: is Rust relevant? Mozilla developed Rust, abandoned their Rust browser, and only 10% of Firefox is written in Rust. Maybe 1% of modules in Chrome and Linux are written in Rust, if that. And what of Rust applications written from scratch? Can you name ten applications that have, say, exposure to more than 100,000 users? Impossible mode: they can't be developer tools only used by other developers (uv, ripgrep, etc.), they must actually be applications used by enterprises or consumers.

      • devsda 2 hours ago
        I read that as "is c++ still relevant for new features, given Rust and its popularity", not "who is still using C++".

        Personally, I think it is still relevant. Many people thought Kotlin could overtake Java, Java reinvented itself with new initiatives/features and was saved from becoming irrelevant.

        Rust also has the LLM advantage which is where I think the "if it compiles it works" nature of Rust is easier for manual changes and maintenance when needed.

        • afdbcreid 1 hour ago
          Java vs. Kotlin is a different matter. It's still an open question if C++ even could match Rust's features, not to say if it (the committee) wants to, and the answer seems to be "no".
      • qtqtqt 2 hours ago
        > basically every production language that isn't Go or Rust.

        Even in their case. Rust depends on LLVM which is wriiten in C++. Go needs libc on some platforms.

      • adzm 2 hours ago
        As a big c++ fan, new projects are generally choosing Rust, which I would agree with, even though I do indeed love C++
  • thefourthchime 1 hour ago
    I have no idea why anyone would work in C++ in 2026. If I had to work on an existing codebase, I'd just have Claude rewrite it in Rust. It's always been a miserable, awful mess.
  • Animats 2 hours ago
    At this point, changes to major programming languages have to adapt to a world in which AI systems generate and change much of the code. C++ contracts may be good or bad, but they are from before strong AI coding systems. So it's time to rethink.

    And we have no idea what AI systems will be doing in 2027.

    • leecommamichael 1 hour ago
      > So it's time to rethink.

      >

      > And we have no idea what AI systems will be doing in 2027.

      How would you begin to form a plan of how you'll rethink if you can't even see into next year? Isn't it beneficial not to change the languages too much because there's so much training data for the current revisions? AI does not need to be catered to, that is the whole point and why it is useful.

      • Animats 44 minutes ago
        We're going to need languages which both humans and AIs can read and write. We don't know what those look like yet. Contracts aren't a bad idea, but C++ has just become too big. Even people who used to be C++ language lawyers have said that.
    • ameliaquining 1 hour ago
      Not to defend the particular proposal at issue here, but my sense is that contract-like things synergize quite well with AI coding, for the same reasons automated tests and static types do.
    • 01100011 1 hour ago
      A lot of folks, many of them our most capable programmers, are fighting the last war. It’s like they think AI is going away and we’ll all work like it’s 2019 again.